division 2 best assault rifle reddit 2020
It would require 250,000 armor for Unstoppable Force to rival this damage at just half life. You'll do more damage overall with a FAMAS or Police M4 with allegro. Warlord of New York Crit AR Build. My BK AK-M does 27.8k damage, is very stable and accurate. So my main will full armor was better than Strained + Berserk up until 75% life lost at which point the S+B was better. You mention being concerned about playing risky with this by letting your armor get low. Want to learn how to make a solo build to take down named enemies in Division 2 like pieces of cardboard? Stop Drop and Roll: Rolling Removes Burning, Bleeding, and Poison status effects once very 60 seconds. However, the Eagle's Strike talent on the weapon makes it function more of a AR-LMG hybrid weapon. long. This is not the Defacto best build but it will get the job done. ~13.7k. Likewise, some have great sustain, but are slow. There are some clearly better options but they aren't so much better that you can't use the others. You will get so frustrated trying to get all of the right stats and talents that you want on the right sets. At the end of this guide, you will know which one is best for you. I'm updating my recommendation. In terms of Brand Sets I recommend running with the 3 pieces of the Wyvern Wear, 2 pieces of the Douglas and Harding, and 1 piece of Fenris Group AB. Good link. 6 thoughts on “ The Division 2 | Best Assault Rifle better than Eagle Bearer? https://docs.google.com/spreadsheets/d/1aBCly6-O0rP4wIs80sd8MAldDYd2mSdnwCLncyrCjps/edit#gid=296970056. Assault rifles fall intermediately in accuracy, range, rates of fire, and firepower. The truth is you shouldn't let your armor get low but even at half armor you would be getting 100% crit damage and 50% weapon damage. DPS is only effective if you can ACTUALLY hit your target. Its also not needed to be 100% uptime.HOLSTER - Surgical or Critical both gives 8% Critical Damage or Chance--There aren't any outstanding traits I know of yet for this slot. Change from survivalist to sharpshooter and you are good to go. Based on the sets you recommend you would have to put the 2 badger pieces in the backpack and gloves slots in order for this to all line up. The Railsplitter combined with Merciless and Spark is by far my favourite gun in the game now. The difference between the two versions of the P16 is minimal, with both featuring the same range, RPM, magazine size and reload speed. I take a representative target (690k damage) and divide that by the per bullet damage to find the number of bullets to kill and then figure the time it takes to deliver those bullets. Assault Rifle. Quite incorrect.While this is an impressive writeup, IF you are going for max damage, there is nothing in this game that shreds as hard as strained / berserk combo. I have a famas with maxxed stability and rate of fire as well as 5% chance for kills to refresh cooldowns, talk about a beast. 1 Gameplay 2 Talents 2.1 Eagle's Strike 2.2 Tenacity 3 External Links On paper, the Eagle Bearer is identical to any high-end P416. Competition LAR-15. You can’t just look at weapons damage, RPMs play a very large role in how fast you kill. I barely need armor kits as a result. WW and DH have overlapping pieces. Here is an --example of said build by a another player. As a disclaimer this will not be covering builds that revolve strongly around armor or skill power. I also listed Ranger which is a solid DPS increasing perk. The sets I recommend are optional, as are the talents. At 50% armor you have 50% more damage, its the best in game damage source. Especially considering that this works even while you lean over cover to shoot since you are still considered to be in cover. I have 50% AR Damage and 23% Weapon Damage. I haven't seen many posts on how to build powerful DPS assault rifle builds and thought I would add in my thoughts on at least one strong build that is fairly easy to start and has insane power ramp as it is completed. I personally like the famas and ctar better because their rate of fire is better. I think wasting your main weapon talent on getting stability at the cost of crit range and optimal range is massively not worth it. It was easy. I am primarily a Solo player and in my experience you only need enough defenses to get to your next healing ability or armor kit. This means you would miss out on any backpack or glove talents such as the Efficient and Obliterate talents that your build includes. Since all of the Updates I have noticed most of the mentioned ARs in the older threads at not able to compete with my BM AK-M. Like if the stupid thing would just refresh on each kill it would be great but no I have to let the buff run out and then kill them. I list the stability perk because it is really good on AR's that have very high recoil such as the AKM. AT this step free free to deviate and include bonus's to +armor as attribute rolls whenever you see fit until your character has enough tank status that you feel comfortable surviving. You can get a 20% CHD muzzle, a 10% CHD sight, and a 10% CHD Grip. It's basically a laser. More fire rate = more damage, Wascally: Resist 5 Ensnare Attempts every 60 seconds. This build is completely viable on Challenging World Tier 4 and melts people in PVP content. From Press Release: Today, Tom Clancy’s The Division® 2 announced that Title Update 12 (TU 12) is now available. For the most part you will be looking to pick up your Brand Items with rolls that increase damage to your weapons, your weapon type, or your critical hit chance and damage. Then you’ve come to the right place. Its got solid information on it for sets bonus's etc. I have a god rolled p416 and I haven’t touched a better assault rifle.....I’ve had it for going on 6 months now. Test your AK against a well rolled police M4 and you’ll see the M4 will kill much faster. I never use my god roll pyro as a result. The AK-M is the undisputed champion when it comes to "damage per mag" and "damage per bullet", doing roughly 30% and 40% more respectivly than its competition. Unlike some of the other weapon types almost every Assault Rifle is 100% viable and good. You get it back in Domination and Skirmish if you die. Unfortunately at times our best ideas and tests fall through. The best Assault Rifle weapon is the Famas because it has the highest DPS, whilst the Kalashnikov AKM holds the highest base damage per round on an Assault Rifle. I have not gotten perfect rolls but on my AR I have not managed to break past 60% Damage which means my total gain at 60% chance is only 36% more damage. For any wayward player who is new to the game and doesn't know what to do in the endish game I hope this acts as a guiding light for you. Additionally, Assault rifle wise, the CTAR is definitely the most accurate weapon with decent damage. I don't like to run it, even with its passive since its hard to keep up and the weapon itself is not very good in my honest opinion. Happy Hunting. Reinforcer Chem LauncherThis ability is insanely powerful in both PVE and PVP. IF you run the +elite trait on every item that gives you +90% elite damage. 420 2.3s. So long as your shield doesn't break it will heal itself and not go on cooldown. If you are on a team you can use this chem launcher to have some additional cover penetrating damage. All of my AR's that I have tested easily hit into the 500k DPS range, but the higher tier ones such as the AKM hit into the 900K DPS range. MASK - Dialed In - Provides 25% of your weapons accuracy as stability while aiming.--The Goal of this Trait is to improve the stability of your Assault Rifles that have lower base Stability without running the stability attachments which frees them up to be --crit damage or chance attachments insteadCHEST - Berserk - +10% damage for every 10% of your missing armor--The life blood of extra damage you gain the ability to melt enemies at lower armors. In this Division 2 specialization guide, we are going to go over all the specializations in the game and breakdown all of them. I'd be interested in seeing your exact loadout. Elite Damage is given lowered priority since it does not apply to Veteran Enemies (purple dudes) or players. I have not recieved some of the Assault Rifles so if you don't see the one you like here that's fine! I completely forgot the Chatterbox is a thing. Here we've got another brand set that seems to lean towards defensive, tank style players that want to mitigate or soak… As for Skill Power builds the game currently has some nasty bugs with skill power such as mods being non-viable due to unreachable skill power caps. so burst damage is dope. The true leaders in the AR world are, in order, the Eagle Bearer, The Police M4 (which you can craft), the Famas. Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s. AKM has a low rate of fire. In challenging difficulty you simply don't survive well with that little armor. Weapon: M249 B. The Chameleon exotic assault rifle will also become available in Episode 3, and we are keen to see what new builds it will spark. Someone else brought this to my attention. If people approve of this guide I will work to make more guides for other weapons and builds in the future. I use a mixture of ACR-E for high accuracy and the Military AKM for extremely high close range burst damage.
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