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Employees also suffers from Fear Damage when witnessing the death or panicking of another Agent. Logga in Butik ... Lobotomy Corporation. This value can stack after consecutive works performed, 4% on WAW Abnormalities and 6% on ALEPH Abnormalities. Nov 9, 2018 - This Pin was discovered by Sidney Savage. O-09-96 The Stat Levels are the levels of Fortitude, Prudence, Temperance and Justice, individually for each one and can be increased by performing certain works or by spending LOB Points to increase their Level. In intervals of 25, this stat level will increase by 1, up to Level 5; regardless of which stat reached that amount first. The Nitty Gritty . Health, Max Health or Max HP, is the amount of Red Damage, Black Damage or Pale Damage that the employee can take before reaching zero. ", "Stats regarding Justice will increase greatly when Behavior Adjustment is equipped. Welcome to the Lobotomy Corporation subreddit! Work Speed Rate is how fast E-Boxes can be harvested and the work be completed. Log in to view your list of favourite games. Lobotomy Corp. consists of several departments, much like any other company. Equipment to limit or target employees of certain level. Usually, the Success Rate on an Abnormality is identify by the next types, from lowest to highest probability: Very Low, Low, Normal, High and Very High. The increase in the stats through working will only be applied at the end of each day, and their promotion may take place at the end of the day as well. Suicide ( Prudence), making the employee kill themself instantly after an amount of time unless returned to normal. Mounting Type 86 likes. Browse all chevron_right; Browse all chevron_right. After finishing a work with a WAW or ALEPH Abnormality, they receive a special penalty called Qliphoth Overload, that decrease the Success Rate of all the works on that Abnormality until the next Qliphoth Meltdowns start, resetting it. Era o închisoare pentru monștri periculoși, plină de coridoare lungi și tuneluri înguste. Suit that the agent has equipped and the values can be checked in the E.G.O. The bar turns darker and lose a portion of itself when receiving damage and the same bar can be see when selecting them for a work, but this time with their current and max amount. your own Pins on Pinterest There are 3 Types of Mental Results: Good/Happy, Normal/Neutral and Bad/Distressed. Lobotomy, surgical procedure in which the nerve pathways in a lobe or lobes of the brain are severed from those in other areas. This feature is used by Abnormalities and E.G.O. Employees recover Sanity Points when standby in the main department room. View all games. This are 4 values, affecting individually each of the 4 Damage Types: Red, White, Black and Pale. chevron_left. Subject Classification The game has a sequel called Library of Ruina. You play as the administrator of the Lobotomy Company, who observe and keep monsters and creatures and use their energy as a resource to power the earth. This pertains to base stats only. The Qliphoth Counter is a numerical counter above the containment room, for triggering Abnormalities' abilities and giving a warning before they happen. Work Speed or Speed Rate is how fast the agent will complete or fill the work gauge when working with an Abnormality. The HP bar appear below the breaching Abnormality, along with their Risk Level. Trending chevron_right. Lobotomy Corporation is a Korean indie monster management game created by PROJECT MOON. ️ Glad it helped! Justice is a main Stat which represents itself as a level and is affected by the Attack Speed and Movement Speed stats. Later on the player will find different means to increase the maximum stat cap via research, Titles/Personalities or core suppression rewards. It features the eponymous corporation, an energy producing company which extracts energy from a variety of monsters called \"Abnormalities\". Lobotomy Corporation Skidrow Crack Cpy: mulți ani în urmă, un băiat trist și speriat construyó un labirint ciudat sub patul său. Lobotomy Corporation Forum » General Discussion / Games and Hobbies » Lobotomy Corporation Started by: Petrograd Date: 26 Jan 2017 00:07 Number of posts: 2 RSS: New posts Once it reaches 0, the Abnormality will trigger their ability. Risk Level Lobotomy Corporation Download Overview. Health is how many damage they can take before being defeated. Mods . Behavior Adjustment's basic information takes 30 Seconds to unlock, the information gained is: "An electronic device with a mysterious symbol engraved into it. When this gauge is depleted, the employee enter into a Panic state, acting according under the Panic Response and unable to be controlled. In intervals of 25, this stat level will increase by 1, up to Level 5. 1 talking about this. It is contained in a tank, floating in the middle when not in use. Agent Level is the overall level of the employee, which is determined by the sum of the total of the Stat Levels. https://lobotomycorp.fandom.com/wiki/Behavior_Adjustment?oldid=21149. The Stat Levels are the levels of Fortitude, Prudence, Temperance and Justice, individually for each one and can be increased by performing certain works or by spending LOB … The frustration of navigating the awkward mechanics coupled with the inaccurate translation may discourage newbies. After some intervals while working with the Abnormality, there is a chance to get a Positive Enkephalin Box (PE-Box) or a Negative Enkephalin Box (NE-Box), which deals damage to the employee once getting it each time. Lobotomy Corporation is an indie video game made by Korean developer Project Moon. Original video by GuardianZET: https://www.youtube.com/watch?v=GprP5-H9Rq4 The 'Basic Stats', which can be seen in the Agent's info, affect and are affected by the 7 Level Stats: Level, Health, Sanity Points, Success Rate, Work Speed, Attack Speed and Movement Speed. Once done, a red gauge will appear above the Agents, representing their current health, with their name on it. Jan 30, 2021 - Explore TheGloomyPumpking's board "Lobotomy Corporation" on Pinterest. Example: Fragment of the Universe breach after an agent panics in their room, Alriune dealing White Damage to employees and killing them when their SP is depleted. If all the agents are panicked, the game must be restarted from a previous checkpoint. Weapon. 02 Trailer2 by -published on 2019-01-07T12:45:16Z. The way to calculate Fear Level is by the next formula: Abnormality/Ordeal Risk Level or (Dead/Panicking Employee Level + 1) - Employee's Level. Every 1 point of success rate equals 0.2% chance of the bonus to Success Rate. ", "If the wearer’s SP hits 0 while Behavior Adjustment is equipped, they will instantly die. Hope you’re doing well. Breaching is a term when an Abnormality escape from its containment and becomes a threat to the facility and/or employees. Clerks tend to panic almost instantly when meeting an abnormality of level TETH or higher, however, a research can increase their Fear Level resistance up to WAW Abnormalities. Take your favorite fandoms with you and never miss a beat. When an employee encounters an Abnormality, while in containment or breaching, the Fear Level will make that employee to suffer a subtraction of SP as a percentage, which can be mitigated by the employee being of higher level. Equipment changes the values of the Agent's Damage and Resistance. The stats of this level can be increased by performing Instinct work. Stats are different values for Employees and Abnormalities that have different effects and functions in the game, such as limitations, productivity, strength, and more. Titles and E.G.O. Lobotomy Corporation. This Abnormality is Capable of Employee Alteration With more damage, the agents will reduce the HP of the breaching Abnormality or recover the SP of panicked employees faster. Fear Level is a status which is determined by the Risk Level, starting from Level 1 ( ZAYIN) to Level 5 ( ALEPH). Behavior Adjustment Behavior Adjustment's ability consists of increasing the Attack Speed and Movement Speed ( Justice) of an employee by 15 and decreasing the Max SP/ Prudence by 10 as long as it is equipped. Recently added 35 View all 1,216. Its bar can only be seen with a research of the Information Team. When selecting an Agent to work, the Sanity Gauge will be below the HP bar but with their current and max value. The Damage's value is the amount of 'Damage' than an agent can deal when suppressing Abnormalities, Ordeals and panicked employees, subtracting an amount of certain gauges. This increase the speed that an agent works, taking less time to perform the whole work, but doesn't increase the efficiency of the agent, this mean that they can get NE-Boxes more quickly too. The player can't see the gauge bar above the Agents until they unlock the research 'G.O Visualization' of the Information Team Department. https://discord.gg/v3cCZaA. Damage, as explained before, can also be dealt by Abnormalities breaching containment, and often vary in amount of damage, type and amount of targets, or simply, don't do any damage at all. The defenses can be: Absorbed (-2.0 ~ -0.1), Immuned (0.0), Resistant (0.1 ~ 0.4), Endured (0.5 ~ 0.9), Normal (1.0), Weak (1.1 ~ 1.9), Vulnerable (2.0). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. With ZAYIN being 1, increasing by 1 up to ALEPH being 5. Every 1 point of work speed equals 1% of the bonus to Speed Rate. Lobotomy Corporation Download: As a brave lady, you will play during a universe swarming with beasts. Băiatul a încercat din greu, dar nu a putut respinge fiarele. This are 4 values, affecting individually each of the 4 Damage Types: Red, White, Black and Pale. At the end of the work, the PE-Boxes are collect, adding them to the Abnormality's stacks and the Energy Gauge. The 'Stat Levels' of the Agents, which can be seen in their info, are divided in 4 main Stats: Fortitude, Prudence, Temperance and Justice. Every 1 point of attack speed equals ~0.87% of the bonus to Attack Speed. Gifts and other sources will be applied as 'bonuses', not affecting the base stat value, regardless of the stat cap. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. When the agents suffer White or Black Damage, the gauge will decrease by a portion, turning darker. The counter can start at 1 or higher, or don't possess it at all, marked with an X; depending of each Abnormality's room. The values are a multiplier which can decrease or increase the damage that the creature might take, even nullify or heal from it. Premise. This value can be see in the Agent's Info, the Deployment Phase and in the List of E.G.O. The player can't see the gauge bar above the Agents until they unlock the research 'G.O Visualization' of the Information Team Department. Join the corporation, and witness the true reality with your own eyes. The new hired Agents will start at Level 1 and the maximum Level is 5. Lobotomy Corporation Wiki is a FANDOM Games Community. This value is calculated by the weapon that the agent is currently using: Their Damage Type and values. The Abnormalities can deal damage constantly to a single or multiple targets once escaping. Their Health is reduced by damage dealt by employees and other Abnormalities and once their HP is depleted, the Abnormality will be defeated and will be returned to its containment room after a short time. Its very confusing XD. ", "The wearer will enter a panic if ordered to return Behavior Adjustment within 30 seconds of equipping it and will die shortly after showing abnormal behavior. The higher the level, the higher the price. Anonymous asked: same anon who requested the comfort hcs, thanks so much it cheered me up a ton, yall are wonderful folks, keep it up! When escaping, the amount of damage that they deal can also change and their damage dealt is only visible with a specific research of the Information Team. Attack Speed represents how fast an employee can attack with their current weapon between certain intervals. you will play before this business that’s within the management of critters. The stats of this level can be increased by performing Repression work. This value is present as 'Max HP' in the Agent's Info and extra additions (represented as '+ x') are next to the value, not in count as part of the base stat. Witnessing Agents only receive this damage once per Agent, they must witness the death of the Agent; see once the Agent in panic, and will not repeat until is back to normal and panics again. If the Agent with the equipped Abnormality panics while wearing the Abnormality or the Abnormality is returned before 30 seconds has passed, the employee wearing it will proceed to lose their sanity, ripping out their eyes and dying, before sitting down and laughing one last time. These stats are exclusively for the Abnormalities that are able to 'Breach'. In the game, players must attend to monsters while keeping employees from getting maimed or turned, and preventing the monsters from escaping, which gets more difficult as the game progresses. This feature is used by Abnormalities and E.G.O. In the latter case, this may lead to killing the employee instead if using a non- White weapon. The Mental Status are the result of the works performed, getting a certain Mental Result depending of how many PE-Boxes were gathered. When this cap is reached, the numeral V will be replaced with EX in the relevant stat. Log in to view your list of favourite games. When their effects are done, like when successfully suppressed during a breach, their counter will reset back to their original number. The damage is calculated by the next formula: Risk Level of the target (Abnormality, Ordeal, Minion or Suit) - Risk Level of the user's E.G.O. When hiring an Agent, the player can also choose which level to increase with LOB Points and also to train them after being hired. Community. This stat is displayed in the Agent's Info by the same name and extra additions are next to the value, not counted as part of the base stat. Recently added 37 View all 1,218. Lobotomy Corporation. If all the agents die, the game must be restarted from a previous checkpoint. This value vary for each Abnormality. Their abilities will vary from breaching, possession, facility effects, etc. For each Abnormality individually, the PE-Boxes are saved for the rest of the game, even in different saves, and can be spend in their research or to create E.G.O. Weapons. There is a hard cap to how much an Agent's stats can advance via training or using LOB points, which by default, the value cap is 100, and tend to vary between employees.
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